Zoppel Whitepaper
  • 🦋WELCOME !
    • 🤖Valfredo's summary
      • 😎Extended Context
  • 📝What Zoppel Is?
    • 💡Idea and Vision
    • ❤️Core Values
    • 🗝️Key elements
  • 🎨identity
    • Zoppel
      • Zoppel Comicbook
        • Story
      • Zoppel Game
        • Endless vertical shooter - Prototype
        • Shoot em'all - Beta
        • The Legend of Furiax
      • What to know about Zoppel
  • 📖Tokenomic (Stable - Nft - Economy)
    • Introduction to the concept of Tokenomic
    • ZOP Token
      • Let's Go Deeper
        • Features and Utilities
        • Repartition for all web3 activity
        • The basics
        • Behind Tokenomic
          • Zoppel Universe Framework
          • Traditional Mobile Game
          • Disclamer
    • Unique Business Model
      • Behind our model
      • BDA & Stable-Nft-Economy
        • Introduction to currencies/tokens
        • Ecosystem Sustainability
          • Bullet Point Sustainability
        • BDA (StableNFT)
          • Distribution of Rad & NFT
          • RAD Token Output
        • Product and Ideas for the Future
          • Sharing System
            • Holder
            • Staking
            • Referral
          • Artificial Intelligence
          • "Rent System," "Referral & Staking System"
        • 💜Values
      • Web3
        • Development & Planning
          • Our strengths
          • The circle of the four elements:
          • Phases:
        • Future
      • The Revolution
    • Zoppel Foundation
  • 🎮GAME&GAMEPLAY
    • The Legend Of Furiax
      • Game
      • Characters
        • Anna
        • Furiax
        • Valfredo
      • Gameplay
        • Blockchain Digital Assets (BDA)
      • Factions
      • Meta Game
        • Chest
        • Quest
        • Battle Pass
      • Features
      • Endless Mode
      • Idle Game
  • 📲B-PRODUCT
    • Coming Soon
  • 🌴ROADMAP
    • ⛽Brick by brick
  • 🪐TEAM
    • Team
  • 🙏THANKS!
    • 💛Thank you!!!
      • ❗Attention Plase
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  1. Tokenomic (Stable - Nft - Economy)
  2. Unique Business Model
  3. BDA & Stable-Nft-Economy

Introduction to currencies/tokens

The ZOP token is the currency of the project. The RAD token is the game currency.

Their characteristics are different but the balance between its production and consumption is the prerequisite for the design of all Zoppel Universe games&products, as their stability is the cornerstone of the future.

ZOP token has a maximum supplay of 1,000,000,000. And it will integrate the "stablenfteconomy" as an additional and unlockable output system.

RAD supplay is potentially unlimited. All RAD currencies that the platform receives from purchases will be burned. Players can spend a huge amount of Token to raise Nft as characters, worms, skin etc. and all RAD that the platform retrieves from purchases will be burned.

RAD is a BDA (Blockchain digital assets) or we can say "StableNft". BDAs have a predetermined and stable economic value over time, while the intrinsic value is different from an nft to the other and can also change over time.

Therefore, our idea is to use a price range, in which it may be possible to move to sell or to buy such Nft resources or characters or worms or generic resources such as skins and weapons. However, all of these Nft components are crucial within the game ecosystem, and their variety is the basis of the monetization strategy proposed to the user, as each of them can be a monetization valve and outlet for the user. Thus, the monetization strategy that is highly customizable by the user, and determined in turn by what is the game strategy adopted by the player, will go on to affect in a different but generally more slight and superficial way, what is the Zoppel Universe platform market in its entirety.

Game NFTs, can be divided in turn into two categories, characters and game resources.

All NFTs enjoy the same privilege, being a StableNFT, thus having and being able to maintain a stable economic value over time. Our task is to integrate the traditional game business model with the stablenfteconomy, positioning the user instead of Zoppel in what in the traditional model is the company.

Putting the user in a position to monetize through the sale of resources as the sole creator of currency, in fact Zoppel Universe will not sell or produce NFTs on its platform, creating a total decentralization of the market. Another task of the elaborated model is to maintain a constant consumption of resources, which is always included within the "Feature System" and which in turn

ZOP: Zoppel governance token, that empowers holders to access the best privileges of Zoppel Universe, and gives the right to participate in and define the future of the project.

RAD: Radix the game Nftoken that allows players to have fun and build their own experience in the Universe.

StableNFT: They, too, are a very important monetization and outlet for users and a balancing element between gaming and monetization and generally between all elements. Their importance is related to the 'exclusivity they bring about but also to their scarcity.

Zoppel Universe thus issues through the game: 1) ZOP, project-utility Token; 2) RAD, game hard currency 3) StableNFT, all character and game NFT.

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Last updated 2 months ago

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