Zoppel Whitepaper
  • 🦋WELCOME !
    • 🤖Valfredo's summary
      • 😎Extended Context
  • 📝What Zoppel Is?
    • 💡Idea and Vision
    • ❤️Core Values
    • 🗝️Key elements
  • 🎨identity
    • Zoppel
      • Zoppel Comicbook
        • Story
      • Zoppel Game
        • Endless vertical shooter - Prototype
        • Shoot em'all - Beta
        • The Legend of Furiax
      • What to know about Zoppel
  • 📖Tokenomic (Stable - Nft - Economy)
    • Introduction to the concept of Tokenomic
    • ZOP Token
      • Let's Go Deeper
        • Features and Utilities
        • Repartition for all web3 activity
        • The basics
        • Behind Tokenomic
          • Zoppel Universe Framework
          • Traditional Mobile Game
          • Disclamer
    • Unique Business Model
      • Behind our model
      • BDA & Stable-Nft-Economy
        • Introduction to currencies/tokens
        • Ecosystem Sustainability
          • Bullet Point Sustainability
        • BDA (StableNFT)
          • Distribution of Rad & NFT
          • RAD Token Output
        • Product and Ideas for the Future
          • Sharing System
            • Holder
            • Staking
            • Referral
          • Artificial Intelligence
          • "Rent System," "Referral & Staking System"
        • 💜Values
      • Web3
        • Development & Planning
          • Our strengths
          • The circle of the four elements:
          • Phases:
        • Future
      • The Revolution
    • Zoppel Foundation
  • 🎮GAME&GAMEPLAY
    • The Legend Of Furiax
      • Game
      • Characters
        • Anna
        • Furiax
        • Valfredo
      • Gameplay
        • Blockchain Digital Assets (BDA)
      • Factions
      • Meta Game
        • Chest
        • Quest
        • Battle Pass
      • Features
      • Endless Mode
      • Idle Game
  • 📲B-PRODUCT
    • Coming Soon
  • 🌴ROADMAP
    • ⛽Brick by brick
  • 🪐TEAM
    • Team
  • 🙏THANKS!
    • 💛Thank you!!!
      • ❗Attention Plase
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  1. Tokenomic (Stable - Nft - Economy)
  2. Unique Business Model

Web3

Platform Development:

PreviousValuesNextDevelopment & Planning

Last updated 2 months ago

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There are many factors of interaction between users and the game, but not only with the project itself.

The 'identification of those that are fundamental to hooking the audience is crucial, from here it is possible to trace a circle of the Elements and the different phases of interaction between the elements.

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