Zoppel Whitepaper
  • 🦋WELCOME !
    • 🤖Valfredo's summary
      • 😎Extended Context
  • 📝What Zoppel Is?
    • 💡Idea and Vision
    • ❤️Core Values
    • 🗝️Key elements
  • 🎨identity
    • Zoppel
      • Zoppel Comicbook
        • Story
      • Zoppel Game
        • Endless vertical shooter - Prototype
        • Shoot em'all - Beta
        • The Legend of Furiax
      • What to know about Zoppel
  • 📖Tokenomic (Stable - Nft - Economy)
    • Introduction to the concept of Tokenomic
    • ZOP Token
      • Let's Go Deeper
        • Features and Utilities
        • Repartition for all web3 activity
        • The basics
        • Behind Tokenomic
          • Zoppel Universe Framework
          • Traditional Mobile Game
          • Disclamer
    • Unique Business Model
      • Behind our model
      • BDA & Stable-Nft-Economy
        • Introduction to currencies/tokens
        • Ecosystem Sustainability
          • Bullet Point Sustainability
        • BDA (StableNFT)
          • Distribution of Rad & NFT
          • RAD Token Output
        • Product and Ideas for the Future
          • Sharing System
            • Holder
            • Staking
            • Referral
          • Artificial Intelligence
          • "Rent System," "Referral & Staking System"
        • 💜Values
      • Web3
        • Development & Planning
          • Our strengths
          • The circle of the four elements:
          • Phases:
        • Future
      • The Revolution
    • Zoppel Foundation
  • 🎮GAME&GAMEPLAY
    • The Legend Of Furiax
      • Game
      • Characters
        • Anna
        • Furiax
        • Valfredo
      • Gameplay
        • Blockchain Digital Assets (BDA)
      • Factions
      • Meta Game
        • Chest
        • Quest
        • Battle Pass
      • Features
      • Endless Mode
      • Idle Game
  • 📲B-PRODUCT
    • Coming Soon
  • 🌴ROADMAP
    • ⛽Brick by brick
  • 🪐TEAM
    • Team
  • 🙏THANKS!
    • 💛Thank you!!!
      • ❗Attention Plase
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  1. GAME&GAMEPLAY
  2. The Legend Of Furiax

Gameplay

How to play & strategies

PreviousValfredoNextBlockchain Digital Assets (BDA)

Last updated 12 months ago

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Goal

The world of The legend of Furiax consists of x game areas containing x levels each.

The player faces them sequentially with the goal of liberating the planet ... from the shadow menace.

The goal of the game is the completion of all levels resulting in the defeat of all shadow bosses.

Combat System

At the beginning of each game the Player has 3 hit points.

Automatic firing of the player while moving.

The game consists of levels with waves of hazards.

Boss Fight

Each level indicates the number of shadows that must be defeated to finish the level and get to the boss fight. Once reached, the waves of hazards will give way to the boss that will enter the game screen.

Power-ups

The power-ups available are:

  • Shield

Provides +1 HP for 10 seconds to the player;

  • Double Shot

doubles the size of the player's shot for 10 seconds;

  • Magnet

allows the player to automatically collect HARD CURRENCY COMMON;

  • Bomb

Behavior identical to the player's special attack. An icon will be visible in the HUD and if pressed will activate the attack destroying all hazards on the screen.

  • Increased Shot Power

Allows the player to increase the firing power for the duration of the game. Once finished the value of the firing power is restored.

  • Speed

Power-ups are collectible.

At the beginning of a game, the player can equip one of each type or purchase it in case he does not have any available.

Power-ups collected in game or equipped at the beginning of the game are visible as an icon in the hud. To be activated, the player must tap on the icon.

Energy Level

The main character (Anna) during her missions (matches) gets tired. It will be possible to make x number of matches before having to rest the character. A counter will adjust the waiting time before a new match can be made. It will be possible through hard currency common to speed up this counter.

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