Zoppel Whitepaper
  • 🦋WELCOME !
    • 🤖Valfredo's summary
      • 😎Extended Context
  • 📝What Zoppel Is?
    • 💡Idea and Vision
    • ❤️Core Values
    • 🗝️Key elements
  • 🎨identity
    • Zoppel
      • Zoppel Comicbook
        • Story
      • Zoppel Game
        • Endless vertical shooter - Prototype
        • Shoot em'all - Beta
        • The Legend of Furiax
      • What to know about Zoppel
  • 📖Tokenomic (Stable - Nft - Economy)
    • Introduction to the concept of Tokenomic
    • ZOP Token
      • Let's Go Deeper
        • Features and Utilities
        • Repartition for all web3 activity
        • The basics
        • Behind Tokenomic
          • Zoppel Universe Framework
          • Traditional Mobile Game
          • Disclamer
    • Unique Business Model
      • Behind our model
      • BDA & Stable-Nft-Economy
        • Introduction to currencies/tokens
        • Ecosystem Sustainability
          • Bullet Point Sustainability
        • BDA (StableNFT)
          • Distribution of Rad & NFT
          • RAD Token Output
        • Product and Ideas for the Future
          • Sharing System
            • Holder
            • Staking
            • Referral
          • Artificial Intelligence
          • "Rent System," "Referral & Staking System"
        • 💜Values
      • Web3
        • Development & Planning
          • Our strengths
          • The circle of the four elements:
          • Phases:
        • Future
      • The Revolution
    • Zoppel Foundation
  • 🎮GAME&GAMEPLAY
    • The Legend Of Furiax
      • Game
      • Characters
        • Anna
        • Furiax
        • Valfredo
      • Gameplay
        • Blockchain Digital Assets (BDA)
      • Factions
      • Meta Game
        • Chest
        • Quest
        • Battle Pass
      • Features
      • Endless Mode
      • Idle Game
  • 📲B-PRODUCT
    • Coming Soon
  • 🌴ROADMAP
    • ⛽Brick by brick
  • 🪐TEAM
    • Team
  • 🙏THANKS!
    • 💛Thank you!!!
      • ❗Attention Plase
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  1. Tokenomic (Stable - Nft - Economy)
  2. Unique Business Model
  3. Web3
  4. Development & Planning

The circle of the four elements:

Game: Nfts ← PLAYER → Resources

The player buys NfToken and other development resources directly from the community, then from the Zoppel Universe platform marketplace.

Player ------> Zop Nftoken

The player is incentivized to hold Nfts and resources such as Zop NfToken to access different levels of Premiership and exclusive benefits.

Zop NfToken -------> Player

The player buys in-game Nfts of different types, from characters to collections to Skins, Weapons or music, directly from the community for research, development, customization or collection.

Player ---> NFTS

Player sells directly from the community everything he/she extracts from the game, from redundant ZOP NfToken, to game Nfts of different types, from characters, to collections up to Skins, Weapons or music, or fragments of Nfts.

NFTs ---> Player

Player gets ZOP NfToken from the multiple game modes.

Game-> Zop NfToken -------> Player

Player gets resources and Nfts from the multiple game modes.

Game-> NFTs -------> Player

Player spends resources and ZOP NfToken on research and development.

Zop NfToken ---> NFTs ----> Player

Full game experience, needs user activities: advancing in the game and competing with other players requires research and development. Research and Development, customizing and collection require the use of ZOP NfToken, or other nft resources, creating demand and scarcity for the market.

Game ---- > ZOP NfToken ---- > NFTS --- > Players

This is a preliminary assessment that may be subject to some variation for improved and strategic purposes.

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Last updated 1 year ago

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