Zoppel Whitepaper
  • 🦋WELCOME !
    • 🤖Valfredo's summary
      • 😎Extended Context
  • 📝What Zoppel Is?
    • 💡Idea and Vision
    • ❤️Core Values
    • 🗝️Key elements
  • 🎨identity
    • Zoppel
      • Zoppel Comicbook
        • Story
      • Zoppel Game
        • Endless vertical shooter - Prototype
        • Shoot em'all - Beta
        • The Legend of Furiax
      • What to know about Zoppel
  • 📖Tokenomic (Stable - Nft - Economy)
    • Introduction to the concept of Tokenomic
    • ZOP Token
      • Let's Go Deeper
        • Features and Utilities
        • Repartition for all web3 activity
        • The basics
        • Behind Tokenomic
          • Zoppel Universe Framework
          • Traditional Mobile Game
          • Disclamer
    • Unique Business Model
      • Behind our model
      • BDA & Stable-Nft-Economy
        • Introduction to currencies/tokens
        • Ecosystem Sustainability
          • Bullet Point Sustainability
        • BDA (StableNFT)
          • Distribution of Rad & NFT
          • RAD Token Output
        • Product and Ideas for the Future
          • Sharing System
            • Holder
            • Staking
            • Referral
          • Artificial Intelligence
          • "Rent System," "Referral & Staking System"
        • 💜Values
      • Web3
        • Development & Planning
          • Our strengths
          • The circle of the four elements:
          • Phases:
        • Future
      • The Revolution
    • Zoppel Foundation
  • 🎮GAME&GAMEPLAY
    • The Legend Of Furiax
      • Game
      • Characters
        • Anna
        • Furiax
        • Valfredo
      • Gameplay
        • Blockchain Digital Assets (BDA)
      • Factions
      • Meta Game
        • Chest
        • Quest
        • Battle Pass
      • Features
      • Endless Mode
      • Idle Game
  • 📲B-PRODUCT
    • Coming Soon
  • 🌴ROADMAP
    • ⛽Brick by brick
  • 🪐TEAM
    • Team
  • 🙏THANKS!
    • 💛Thank you!!!
      • ❗Attention Plase
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  1. Tokenomic (Stable - Nft - Economy)
  2. Unique Business Model
  3. Web3
  4. Development & Planning

Phases:

Phase 1 → Phase 2.

Players begin the 'adventure. Competing is part of the gaming ecosystem, and you compete in all game modes with leaderboards, but also through special events or tournaments or more simply, against the game itself, with tasks. Competing leads to buying more ZOP NfToken and NFT in general, for fierce competition. This will increase the demand for underlying assets.

Phase 2 → Phase 3

The requirements for players will be higher in proportion to their level attained, because players have to spend large amounts of capital on research and development depending on the more NFTs they own, type, or advancement in the game. Then NFTs will be able to establish themselves in the highest expected price range as they decrease in quantity in the market and in supply.

Step 3 → Step 4

Since the rate of return cannot decrease, players whose sole purpose is commercial business will have several monetization options, so as not to concentrate output on a single NFT resource. As a result, the amount of resources and Nft in the market remains at a rational level and allows new players to have a better chance to start the game and enjoy a better gaming experience.

This is a preliminary assessment that may be subject to some variation for improved and strategic purposes.

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Last updated 1 year ago

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