Future

Integration Development:

Development ideas to continuously improve the game experience, make it more engaging and unique, and keep the NFT market active

System to automatically generate unique NFTs based on users' interaction with the game: In essence, the system would generate unique and personalized NFTs based on users' actions within the game, such as completing certain quests, discovering certain secret locations, or overcoming certain obstacles. Users would be encouraged to explore the game in depth to discover new unique NFTs while at the same time increasing the demand for NFTs, as users may be interested in collecting and exchanging unique NFTs generated automatically by the game.

User customization and continuous content creation. It is crucial for us in order to keep the user active and interested at all times and their gaming experience constant. For example, soundtracks, we start with a style, a set and then we make fragments found in the game that in turn only resellable or accumulable (a % of the fees of all that market we redistribute it to the creators of that set, so to the musicians), and in conclusion if you get to find them all you unlock a new set maybe the 80s one or the Funky one (or you can redeem them or win them in competition or buy them from other users). And so then we go on to add collaborations etc.

Avatars and the collection. Tournaments with world rankings, faction-related points. Release 1.0 of TLOF, we have 5 general factions, tied to game nfts and special abilities etc. and those stay that way and it's 5 and initially it's those 5 that apply to tournaments. Version 2.0, those who have taken an avatar, only those who have it, can create new factions, new clans. And basically the avatar becomes the flag. (They don't affect existing nft ones, they are for fun, to make them play, but for example: the clan that wins the semi-annual super tournament then can be added right in the game and maybe to choose even the special ability etc.)

Avatar and the collection. Tournaments with world ranking, points tied to factions. Release 1.0 of TLOF, we have 5 general factions, tied to game nfts and special abilities etc. and those stay that way and it's 5 and initially it's those 5 that apply to tournaments. Version 2.0, those who have taken an avatar, only those who have it, can create new factions, new clans. And basically the avatar becomes the flag. (They don't affect existing nft ones, they are for fun, to make them play, but for example: the clan that wins the semi-annual super tournament then can be added right in the game and maybe to choose even the special ability etc.)

A system of customizing game environments through the use of NFTs. Users could use their NFTs to customize the appearance of the game environments. For example, users could use NFTs to unlock new game environments, new characters, or new weapons or their appearance.

A competitive game system based on social media. The system could allow users to create teams with their friends and compete against teams of other users around the world, using a global leaderboard to determine the winners. This would increase demand for the game, improve interaction among users, and prompt them to play with their friends, advance in the game, and improve themselves to compete globally, in their own team, which in turn could reflect a Faction in the game.

An augmented reality integration system: This would allow users to use their NFTs as interactive elements within the real world via augmented reality. For example, users could use their NFTs to display in-game characters or comic book objects in a certain location in their real life, or use NFTs to access exclusive content in certain geographical locations. In general, integration with augmented reality could take the 'gaming experience to a new dimension, creating an even deeper connection between the virtual and real worlds, increasing the interest, importance, and demand for Nfts, but also their inherent functionality, enhancing the quality of this emerging market and the interaction between users.

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