Introduction to currencies/tokens

The ZOP token is the currency of the project. The RAD token is the game currency.

Their characteristics are different but the balance between its production and consumption is the prerequisite for the design of all Zoppel Universe games&products, as their stability is the cornerstone of the future.

ZOP token has a maximum supplay of 9,000,000. And it will integrate the "stablenfteconomy" as an additional and unlockable output system.

RAD supplay is potentially unlimited. All RAD currencies that the platform receives from purchases will be burned. Players can spend a huge amount of Token to raise Nft as characters, worms, skin etc. and all RAD that the platform retrieves from purchases will be burned.

RAD is a StableNft and have a predetermined and stable economic value over time, while the intrinsic value is different from an nft to the other and can also change over time.

Therefore, our idea is to use a price range, in which it may be possible to move to sell or to buy such Nft resources or characters or worms or generic resources such as skins and weapons. However, all of these Nft components are crucial within the game ecosystem, and their variety is the basis of the monetization strategy proposed to the user, as each of them can be a monetization valve and outlet for the user. Thus, the monetization strategy that is highly customizable by the user, and determined in turn by what is the game strategy adopted by the player, will go on to affect in a different but generally more slight and superficial way, what is the Zoppel Universe platform market in its entirety.

The only resources Zoppel Universe sells are at the beginning: private sale, presale, and public sales stages.

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