Behind Tokenomic

Blockchain Game (Bankrupt)

The main features of our model relate to the currencies on which it is built, the TOKENS, in this case TOKEN-NFT that are StableNFT, the multi-functionality integrated with the set of benefits for users to use TOKENS-NFT within the ecosystem, and the very fact that they are all part and backbone of the same, but also of the monetization system that the user accesses, making it highly customizable and adaptable, like a suit. But its peculiarity that makes it unique is the fact that the structure of this new model has as its purpose the potential DECENTRALIZATION of the stability of an economy, the DECENTRALIZATION, of the monetization system that users access.

What? is simple: fundamentally, all the Tokenomic seen so far, trite and trite of absurd Usecases succumbed punctually to:

1) 🌩️To the selling pressure coming from the amount of tokens issued and distributed to investors, private and otherwise, and which in addition is always concentrated on a single Token which in turn is subject to market rules, supply/demand= the more are poured into the market, the more the price drops = the more the price drops the more the time spent playing loses value, and if added to the fact that often the experience and quality of play are not the best = loss of trust by investors and players = fear and flight... fate at this point is written

2) ⛈️Output of the same resource coming from the game. Very often we have seen games of very low quality in general but but especially when it comes to gameplay, the economics of a game and the business model by which it is developed are critical to both the company and the user, and balancing all the factors is a complex and crucial matter. This very often results in a trivial game with few mechanics and leading to rapid growth of all players. Rapid growth means an increasingly unmanageable output, always of the same resource, which added to a fallacious gameplay leads to the uselessness of usecases designed for that token and which in turn often end up being futile and thus lose their fundamental purpose, to create and maintain stability.

3) 〽️In addition we sometimes have at the base a game that is not well constructed and developed, qualitatively uninvolving. This does not create a real emotional connection with characters with atmosphere, so basically when the speculative part ends, the financial game, the purpose as well and it all ends.

Then what? ➡️

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