Features and Utilities

KEY FEATURES AND UTILITIES in game:

Earn Rewards: PVE, Engage in competitive battles to earn valuable rewards, enhancing your gameplay experience.

Purchase In-Game Materials: Boost your gaming journey by acquiring in-game materials, allowing you to progress faster and achieve greater feats.

Acquire special Boxes: Unleash the excitement with Boxes containing non-cosmetic NFTs, adding rare and valuable assets to your collection.

Via HOLDING or buying badge:

Common badge/hold min. 100 ZOP token: Unlock marketplace activity

Rare badge/hold min. 1k ZOP token: Activation swap NFT/Token

Epic badge/hold min. 5k ZOP token: Access Rent system

Legendary badge/lock min. 10k ZOP token: Pass, full access to every Zoppel product

WHY THIS IS DIFFERENT FROM ANY OTHER WEB3 GAME?

Because usable and accessible by all. Because simple & user friendly.

HOW THE NFT ARE LEVERAGING THE POWER OF ZOP TOKEN

Let’s explore the key points we studied to align incentives across players, investors, and developers, creating a thriving ecosystem.

Our innovative framework ensures a seamless experience for both Web3 and Web2 gamers and real freedom of movement and choice.

Private ownership in digital is something unique and epochal especially for gamers but it needs to be supported by a utility, an ecosystem, a philosophy and the simple ability to share what you own in customizable ways and a real, universal, shared intrinsic and economic value.

Other characteristics:

  • ZOP token functionality within the ecosystem: it can be used to purchase goods and services within the application, to participate in events or promotions, or to gain access to exclusive features, some examples, using ZOP tokens also purchase a premium subscription within the application or activate "Staking Program" or long term plan from Holder or even access exclusive discounts on Zoppel Universe products of various nature.

  • ZOP token some functionality within TLOF's Game Economy, some examples: Purchases of various types, Unlocks, Resource Exchange, Breeding, Access to tournaments or special events, Upgrades, Power ups, Skins & Weapons, etc. Many of these involve Burn built into the action, and thus respond to both the demand for a function, a specific and precise as well as important purpose within the game and the demand for these resources that any economy needs, as well as the need for actual use and thus actual reduction in the amount of the resource itself circulating.

  • Access to content not related to the game but to web3 always traceable to ZOP token. This in turn is exchangeable directly in the app with other resources to enable a 'full game experience. Many of the functions described, except those involving direct action on an NFT, are manageable directly from app.

  • "StableNft": This innovative type of NFT, involves a predetermined price of the Nft in question, and which then has a fixed countervalue directly in Dollars. A practical example. Anna EPIC version, will have in the web3 a value range from $1000 to $1500, there can be placed with a price in that value range, but the value will never fall below $1000. The functions, the advantages of being Holder, the higher monetization of the "Passive Reward System" and the limited number + the possibility of merging multiple nfts of the same type, will determine the amount of Nfts that can be found in the market. Another example RAD token will be sellable and purchasable presumably for $1, in the form of bundles of different quantities of predetermined RAD tokens.

Development is at its most intense, we are open-minded and always striving to improve in order to arrive at the user with something unique. If I find the need for changes during the work it will be communicated publicly.

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