The basics

New Play 2 Earn Model

Zoppel Universe for its products wants to maintain one basic principle, sustainability and usability. These are not aspects we have seen in most blockchain projects.

Our business model does not give up the main features that we all love about blockchain, but still wants to find a sustainable mix between the elements, so that we can give and keep value for both the company and the products but most importantly for users and investors.

"X-to-earn games are filled with "ponzi-nomics" -- they are reward-based programs. Many GameFi developers focus on the DeFi element of Web3 games, but the games mechanics are not fun-to-play." - Ryan Watt, CEO at Polygon Studios; SOURCE

The main reason for this is that we believe this system to be very hard to sustain in the long term, mainly because of the volatility of the cryptocurrency markets which influence the price of the currency that the game is using to pay players. That is why the token with real features, strategy and used to support an entire ecosystem underlying a new model of NFT-based gaming with stable economic value is something infinitely more sustainable, appealing and fair.

A real game. A total and complete experience in both PVE and PVP modes.

Integrating the new game model with a traditional token improves its long-term sustainability.

In addition to access to the NFT ecosystem, it will then be possible for the player to use and receive ZOP tokens, which unlike NFTs will be possible to sell outside the Zoppel platform. By adding this option to the system, it makes it possible for players to have more alternatives and strategy for monetization and accountability of their actions.

A random practical example: If you play one hour a day with a setup of NFTs and combos between characters/weapons/features and earn tot resources in RADs that equals $10, after 5 years with the same setup and features you will always earn those RADs that will always be worth $10. You can sell them on the p2p marketplace on Zoppel's web3 platform in packages to other users, but you can use them for upgrades or to open chets, you can use them to unlock another NFT or customize your own, or you can accumulate them and reached a certain threshold burn them by turning them into ZOP tokens.

At the same time, there will be very rare assets with limited runs and a non-predetermined value, which perhaps are a collection made with international artists or customization elements of the game experience such as music.

In all cases, the concept is one: you choose what kind of assets you hold inside your wallet. Our job will be to provide you with a diverse and fun ecosystem in which to navigate.

Conclusions:

This will support both models as RAD will be unlimited and always constant value while ZOP token will always be less in the market having a supply of 9'000'000 and the integrated burn system. +

The strategic options related to RAD and user-implementable NFTs will keep the market flexible and limit its saturation while the faction mechanism will feed the internal market continuously.

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